
Fernando Chaves
Game Developer
Game Developer
My name is Fernando Chaves, Im a Brazilian Game Developer.
Passionate about games and their infinite experiences, my story with the tenth art began before I even became literate. Throughout my life, I produced a lot of content, from mini games, D&D campaigns to carefully constructed universes. In 2019, I graduated as a technician in Visual Communication at ETEC Tiquatira, and in 2023 with a bachelor's degree in Digital Games at PUC-SP.
Between the chapters of this life as an eternal student, I take short breaks, working with 3D modeling, design, UI/UX, concept art, creative writing and programming — I'm always looking for a new "quest", seeking knowledge and opportunities to grow alongside other people in the work environment.
In my free time, I dedicate myself to creating and developing fantasy worlds and other projects, such as short texts and critical artistic consumption.
I worked on identifying and studying bugs in games at Red Cerberus (TestFly), carrying out investigations and writing error reports together with my team with the purpose of ensuring and improving the quality of the game.
Project: Open World Action RPG AAA - Steam, Epic Games, Playstation, Xbox
Tools: Jira, Confluence, Slack
I studied digital games at PUC-SP, where we developed projects using active methodology, enabling me to learn different aspects of the game development process as programming, 3D modeling, game design, tech art and more.
Tools: Unity, Unreal Engine, Blender, Maya, Aseprite
At ETEC-Tiquatira I've learned about the conveying of information, ideas and messages through visual elements such as images, graphics, colors and typography. Deeping my knowledge at UI/UX, composition and layout.
Tools: Adobe Package, Office Package, CorelDRAW
fernandobzchaves@gmail.com